Dare Ring - Games 1-6 Guide

If a participant refuses a dare, they must perform a "penalty" decided by the Ring Leader. Game 4: The Phone Saboteur

Game 5 focuses on high-energy movement and ridiculous physical prompts. It is often the peak of the event's energy. Break the "cool" exterior and embrace absurdity. Dare Ring - Games 1-6

Show the group the last photo you took on your phone and explain the context. If a participant refuses a dare, they must

Adjust the intensity of the dares based on how well the participants know each other. Is this for a professional setting or a casual party ? Break the "cool" exterior and embrace absurdity

Let the group look at your music streaming "Most Played" list and defend your taste.

Game 2 moves from talking to doing. It challenges participants to perform small physical or vocal feats that are entertaining but not embarrassing. Showcase hidden skills or lack thereof.

To ensure everyone has a good time, keep these three rules in mind:

Matt Makai 2012-2022