Force DirectX 12 games to use DirectX 11 in Crossover : r/macgaming
: Because CPUs are not designed for the complex parallel math required for 3D rendering, "emulating" DirectX 12 this way is extremely slow . While it might help a game launch that previously crashed, it often results in unplayable frame rates (often 1–5 FPS) and is best suited for turn-based games or simple applications. Step-by-Step: How to Use DXCPL for DX12 Games
When you add a game to the DXCPL list and enable "Force WARP," the system stops relying on your outdated graphics card to render the game. Instead, it uses your to handle the heavy lifting of the DirectX API.