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Ps1 Highly Compressed Games ~repack~ -

This interface allows gnuplot to be controlled from C++ and is designed to be the lowest hanging fruit. In other words, if you know how gnuplot works it should only take 30 seconds to learn this library. Basically it is just an iostream pipe to gnuplot with some extra functions for pushing data arrays and getting mouse clicks. Data sources include STL containers (eg. vector), Blitz++, and armadillo. You can use nested data types like std::vector<std::vector<std::pair<double, double>>> (as well as even more exotic types). Support for custom data types is possible.

This is a low level interface, and usage involves manually sending commands to gnuplot using the "<<" operator (so you need to know gnuplot syntax). This is in my opinion the easiest way to do it if you are already comfortable with using gnuplot. If you would like a more high level interface check out the gnuplot-cpp library (http://code.google.com/p/gnuplot-cpp).

Download

To retrieve the source code from git:
git clone https://github.com/dstahlke/gnuplot-iostream.git

Documentation

Documentation is available [here] but also you can look at the example programs (starting with "example-misc.cc").

Example 1

"Highly compressed" PS1 games are modified versions of these titles that use specific file formats or "rips" to drastically reduce their footprint, sometimes shrinking a full disc down to . Popular Highly Compressed Formats

It is important to distinguish between games and ripped games:

Originally designed by Sony for the PSP’s official PS1 classics, this format is highly compatible with mobile emulators. Its main benefit is its ability to combine multi-disc games (like Final Fantasy VII ) into a single file.

This older method uses "Error Code Modeler" to strip error-correction data (which emulators don't need) and then compresses the rest. While it offers the smallest storage footprint, it usually requires manual decompression before playing. "Ripped" Games vs. Compressed Games

The original PlayStation (PS1) library contains some of the most iconic titles in gaming history. However, for users on mobile devices or retro handhelds with limited storage, the standard disc image sizes—often reaching —can quickly fill up a memory card.

Modern emulation has moved beyond simple zip files to formats that stay compressed even while you play.

Originally for MAME, this is now the gold standard for PS1. It is a lossless format that can reduce file sizes by roughly 40-50% without removing any game data like music or videos.

Example 2

Ps1 Highly Compressed Games ~repack~ -

"Highly compressed" PS1 games are modified versions of these titles that use specific file formats or "rips" to drastically reduce their footprint, sometimes shrinking a full disc down to . Popular Highly Compressed Formats

It is important to distinguish between games and ripped games: Ps1 Highly Compressed Games

Originally designed by Sony for the PSP’s official PS1 classics, this format is highly compatible with mobile emulators. Its main benefit is its ability to combine multi-disc games (like Final Fantasy VII ) into a single file. "Highly compressed" PS1 games are modified versions of

This older method uses "Error Code Modeler" to strip error-correction data (which emulators don't need) and then compresses the rest. While it offers the smallest storage footprint, it usually requires manual decompression before playing. "Ripped" Games vs. Compressed Games This older method uses "Error Code Modeler" to

The original PlayStation (PS1) library contains some of the most iconic titles in gaming history. However, for users on mobile devices or retro handhelds with limited storage, the standard disc image sizes—often reaching —can quickly fill up a memory card.

Modern emulation has moved beyond simple zip files to formats that stay compressed even while you play.

Originally for MAME, this is now the gold standard for PS1. It is a lossless format that can reduce file sizes by roughly 40-50% without removing any game data like music or videos.

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